szs, then drag it first into yaz0dec.exe, then a new file will be produced, which you will then drag into RarcDump.exe. rarc, then drag it directly into the RarcDump.exe incuded with the SZS Tools. This contains every model, for each object, planet, and characters found in game.įor each game listed, the models are usually stored within files that end with these extensions: They have a file named "ObjectData" within the ISO. Super Mario Galaxy & Super Mario Galaxy 2 are a different story however. For example, if you wished to obtain the Pianta Model from The Daisy Cruiser, then you'd extract the level data for the Diasy Cruiser and locate the model inside. Mario Kart Double Dash, Super Mario Sunshine, & Both Zelda games have their level/object models contained the level's data. The location of the level/character model you are searching for may vary from game to game. When that's set up, right click a game in Dolphin's main window click properties, go to the filesystem tab. Just set your ISO directory by going to Options->Configure, clicking the paths tab, and then click add to select a directory. As a side feature, it extracts files from Wii and Gamecube ISO's. Probably the best Gamecube and Wii emulator available besides maybe private ones by Nintendo. If there are any questions be sure to let me know, I'll be working in the background for awhile getting things updated resources/guides wise and what not for the Speedrun page, as well the Custom Robo Speedrunning discord, which should now be linked on the page.It depends on the games, different games have different model filetypesįor most nintendo games though i'd recommend you follow this tutorial We didn't feel like we should just add X time to Emulator runs since the times are still unknown based on computers and performances, just as of right now we do know that the load times between Emulator and Wii and GC are different enough where we are comfortable to allow them on the Leaderboard by default, but we feel this is a good compromise to help new runners get on the Leaderboard. As of posting this, no Emulator run has gone below sub 2:09. This shouldn't be too much of a issue right away, but I want this to be addressed from the get go and not sprung up on people when they run this game. So, if we will state right now that emulator runs will be allowed on the leader board, but any run under 2:05 will have to be done on console either Wii or Gamecube, a ~50 second time save at that point is a lot to compete against at with that range, so please be aware of this. The GC is almost like Dolphin but still has fluctuating time saves compared to emulator which can be more steady in the double battles, Also the Wii may be the consistently slowest overall with progressive scan mode turned on causing loading times to increase The loads going into areas, out of areas, fade in and out of menus and into and out of battles, Summed up on average a run will save roughly 55 seconds compared to the Wii or GC Its nothing spectacular by itself but it does add up. First off, I want to say that after testing load times between Gamecube, Dolphin, and the Wii (both with Progressive Scan Mode on and off) offline for awhile now and talking it over with the other mods for awhile we are allowing Emulator runs to be on the leader board by default.īut it comes with a caveat though, while I was testing out the load times, there was a small, but distinguishable time save for Emulator which is constant compared to consoles.
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